The only good quality of the story in Avernum is that it has a solid premise: you and your not-at-all-merry band have been banished from the surface world for some unnamed crime. So does Avernum make up for graphical simplicity with strong RPG elements and solid writing? Let’s find out. This in itself isn’t a bad thing at all: I’ve always felt that graphics were a highly overrated aspect of video games, and especially with regards to RPGs, I’d much rather play a well-written 16-bit classic than a messy, boring 3D title. The strict isometric view and indistinct figures look like something from out of the 90s. The basic story and mechanics have remained mostly unchanged, while the engine has been given a graphical makeover and new visuals, but you wouldn’t know it from looking. wasn’t Avernum released more than a decade ago?” The new Avernum is a revamp of the classic RPG title from the early 2000s, but it seems to have fallen off its horse halfway down the trail between ‘re-release’ and ‘rewrite’, meaning that while the game is a definite improvement over its first incarnation, it still looks old and unbalanced. When I heard about the recent release of Avernum from SpiderWeb software, I said to myself “Wait a minute.
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